Solo Randomized Dungeon Farming
Farm T6 red-zone solo dungeons near Martlock for roughly 300 Master's Runes, ~90 souls, and leather per hour at a steady clear pace (closer to ~400 runes / ~120 souls in black zones). Yellow zones are for learning; red zones pay more but full-loot deaths cut take-home. Use the calculator for after-tax loot minus modeled kit losses.
Est. take-home / hour (after tax)
95,644 silver
Before tax: 105,180 silver/hr
All skill levels (after tax): 72k - 133k/hr
Gross output
146,700
Your skill level
T6 red solo RDs (~400 runes/hr). Calculator models ~0.08 full-kit deaths/hr.
Recommended Gear
Loadout for Red zones
Red Zone Build
T6 Bloodletter build for red-zone solo RDs; matches calculator loot and death-cost tab.
Armor & Weapons




Cape, Bag & Mount

Consumables
×2
×2Also Bring
×1Item details
- Adept's Scholar Cowl · 15,000 silver · Energy regen
- Master's Mercenary Jacket · 72,000 silver · Stronger defense
- Master's Soldier Boots · 42,000 silver · Gap close
- Master's Bloodletter · 82,000 silver · Lifesteal + mobility
- Adept's Thetford Cape · 37,600 silver · Chain Lightning burst
- Mutton Stew ×2 · 1,960 silver · +damage
- Major Healing Potion ×2 · 7,240 silver · Sustain
- Major Energy Potion · 2,800 silver · Ability energy
Includes consumables: 12,000
Gear: 248,600 · Consumables: 12,000
Profit breakdown
Calculated from 1-hour output at Red zones yield. Estimated snapshot prices. Updated Jun 13, 2026, 12:49 PM.
1-Hour Output (sell value)
| Item | Qty/hr | Unit | Value |
|---|---|---|---|
| 300 | est.140 | 42,000 | |
| 90 | est.720 | 64,800 | |
| 19 | est.2,100 | 39,900 |
Gross output: 146,700 silver
1-Hour Input Costs
| Item | Qty/hr | Unit | Value |
|---|---|---|---|
| 0.08 | est.18,000 | 1,440 | |
| 0.08 | est.82,000 | 6,560 | |
| 0.08 | est.48,000 | 3,840 | |
| 0.08 | est.95,000 | 7,600 | |
| 0.08 | est.42,000 | 3,360 |
Input cost: 22,800 silver
1-Hour Consumables
| Item | Qty/hr | Unit | Value |
|---|---|---|---|
| 2 | est.1,280 | 2,560 | |
| 2 | est.8,080 | 16,160 |
Consumable cost: 18,720 silver
Take-home = output sell value - input buys - consumables - ~6.5% Premium listing tax on gross output. Deaths, repairs, and station fees are not included unless listed as inputs. Yields scale with your selected skill level.
Requirements
- T6 Bloodletter + Scholar Cowl clear build (see gear below)
- Mutton Stew + healing/energy potions, budget 2 stew and 3 pots per hour
- Red-zone access near Martlock (e.g. Redtree Enclave, T6 red)
- No keys, solo entrances are free hidden world spawns
Step-by-Step
- 1
Roam T6 red zones around Martlock for green-glowing solo entrances. Yellow T5 zones work for practice but pay roughly half the loot.
- 2
Enter, clear trash in a circle back to the entrance, pull mobs into corridors so you never fight more than 3 at once.
- 3
Activate Small Combat Shrines when you find them, each gives a random 1-minute buff (damage, sustain, or cooldown reduction) to the first player who clicks it.
- 4
Loot every chest: Master's Runes and Souls are the main silver (sell on Caerleon). Grab silver bags and tomes but do not slow the run for green loot.
- 5
Exit after the boss chest, aim for 4-5 full clears per hour. A steady red-zone hour is around 300 runes and 90 souls; black zones push toward 400 and 120. Bank in Martlock every 2 runs so a death does not wipe your stack.
- 6
Sell runes in stacks of 100+ on Caerleon during EU prime. Souls can be sold raw or saved for your own crafting; check which pays more today.
Pro Tips
- ★Bloodletter E → Q → W rotation with Scholar Cowl energy refund is the standard speed-clear, practice the rotation until trash dies in under 8 seconds.
- ★Red zone deaths are full loot. Never carry more than 2 runs of loot on you. Bank is free insurance.
- ★The profit calculator models ~0.08 full-kit replacements per hour on the red tab. Fewer deaths = higher take-home.
- ★Dungeon tier = zone tier. T6 red near Martlock is the sweet spot for T6 rune income without black-zone risk.
- ★Skip dungeons with other players inside, shared loot cuts your runes/hour in half.
Related Guides
Corrupted Dungeons for PvPvE Profit
Run Stalker corrupted dungeons in red zones for souls and runes. Hunter (knockdown) is for learning; Stalker and Slayer are full-loot. Use this for the flow and invasion rules; real profit depends on win rate, deaths, market tax, and how often you get contested.
239k - 327k · est.
Abyssal Depths Silver Farming
Run The Depths from any royal city's Antiquarian's Den: orange-zone PvE/PvP with collapsing floors, souls, and stacking buffs. The calculator models win rate, solo/duo/trio queue time, run duration, floor extract depth, optional PvP loot, and bag-only death loss. Gear stays equipped on death.
183k - 311k · est.
Comments
Questions, corrections, and tips for this guide. Sign in with GitHub to post.