Needs review: Not reviewed enough yet. Treat profit numbers as estimates. No test logs attached yet.
Run The Depths from any royal city's Antiquarian's Den: orange-zone PvE/PvP with collapsing floors, souls, and stacking buffs. The calculator models win rate, solo/duo/trio queue time, run duration, floor extract depth, optional PvP loot, and bag-only death loss. Gear stays equipped on death.
Average uses the median price across all six royal cities. Calculator defaults use snapshot prices. Pick that city in the header for route-specific live prices.
Profit outcomes / hr (after tax)
| Metric | Take-home/hr | Meaning |
|---|---|---|
| Conservative | 180.3k | Floor-1 soul exit, solo, 20 min runs |
| Median | 301.9k | Average floor-2 extract at 65% win rate (duo, 30 min, after bag loss) |
| Expected value | 319.1k | Average floor-2 at 68% win rate; matches calculator default preset |
| High-roll | 508.1k | Floor-3 vault high-roll (high variance) |
Expected value matches the Average floor-2 calculator preset (68% win rate, after bag loss). Median is the same route at a cautious 65% win rate if you reset more often.
Gear stays equipped on death. Only bag loot is at risk.
The Depths use orange-zone rules: your kit locks in when you enter and does not drop on death. The loadout panel shows full replacement cost (about 137.7k for this tab), but that is not a per-death expense. Profit is driven by extract timing, queue time, win rate, and how much loot you carry in your bag. A Master's Astral Staff (.4) is for clear speed and Fame Bonus under the 1200 IP softcap, not because you lose 9M silver when you wipe.
Inventory-only death risk
Modeled bag loss is death probability × average loot in your bag, not gear replacement. At this preset, expected bag loss is about 43.7k/hr (avg 264.7k in bag when you die).
Realistic take-home / hour (Average floor-2 extract)
319.1k
Before bag death loss: 362.8k/hr
Matches Expected value in the profit outcomes table above (68.0% win rate).
Includes ~43.7k/hr expected bag loot lost on death
Typical range: 180.3k - 319.1k/hr · Floor-3 high-roll up to 508.1k
Extract scenario
15 stacks on floor 1, cash out floor 2. Baseline modeled pace for headline silver/hr.
Team size
Recommended queue size. 3 vault keys on floor 3.
Run duration (in-instance)
Silver/hr scales with how long each run takes plus queue time (10 min modeled for Duo).
Effective win rate after team modifier: 68.0%. Failed runs modeled as zero loot.
Loadout for Average floor-2 extract. Kit cost is informational; only bag loot drops on death.
1200 IP softcap setup, stack 15 Demonic Ferocity on floor 1, extract floor 2 for baseline profit.
Armor & Weapons




Cape, Bag & Mount



Consumables
×4
×2Also Bring
×1Includes consumables: 69.2k
Gear: 137.7k · Consumables: 69.2k
Average floor-2 extract, Duo, 30 min run, site snapshot averages. Updated Jul 27, 2026, 4:34 AM.
Session assumptions
PvE extract loot / successful run
| Item | Qty/hr | Unit | Value |
|---|---|---|---|
| 0.75 | 500k | 375k | |
| 95 | est.350 | 33.3k | |
| 62 | est.720 | 44.6k | |
| 28 | est.780 | 21.8k |
PvE gross per run: 474.7k silver
Consumables per run (scaled to duration)
| Item | Qty/hr | Unit | Value |
|---|---|---|---|
| 1.33 | est.6k | 8k | |
| 2.67 | est.10.8k | 28.8k | |
| 0.67 | est.15.4k | 10.3k |
Consumables per run: 47.1k silver
Hourly profit = successful-run loot × effective win rate × runs per hour, minus tax, consumables, and expected bag loss. Gear replacement is excluded because equipped items do not drop. PvP loot is optional EV, not a stable hourly floor.
Enter the Antiquarian's Den from the map portal, bank all items, and queue at The Depths gateway. Match your queue size to your group, duo in duo, trio in trio.
Orange zone rules apply: death drops inventory only, not equipped gear. Enter with an empty bag and the loadout you will fight with.
Floor 1 uses T6 mobs. Clear statue rooms to spawn a loot chest or one of three buffs: Dominion (slow), Cruelty (resistance shred), or Wrath (burst damage + healing when dealing direct damage below 40% HP).
Each buff your team picks up adds one stack of Demonic Ferocity party-wide (+2% PvP damage and +1% PvP defense per stack, max 15). Aim for 15 stacks on floor 1 before descending, low stacks mean reset and extract instead of pushing.
Souls drop from player deaths always, and rarely from mobs. Red = enemy, blue = ally, white = mob or a player who released. Blue souls revive teammates at the Altar of Awakening; any soul works at an upward exit or the Altar of Greed.
Sacrifice enemy red souls at the Altar of Greed when they are still downed, that removes them from the run and pays a chest. Kidnap red souls mid-fight so enemies cannot revive. Fully loot greed chests immediately so you can chain soul turn-ins.
After ~10–15 minutes, floor 1 collapses, hellfire damage ramps if you linger. Upward exits to the Den and downward stairs to floor 2 spawn across the map. Hover exit icons to read the timer.
If buff stacks are low, a teammate is down, or your bag already holds good loot, take an exit and secure profit. Floor 2 (T7 mobs, better rewards) repeats the same loop.
Floor 3 (T8 mobs) spawns contested vault keys (3 in duo, 5 in trio) and a central Treasure Vault. Opening the vault spawns a channeled escape portal. When floor 3 collapses there are no Den exits, leave via soul exit or the vault portal.
Player kills and altar souls are a major loot source, take PvP fights when stacked and geared. Sell tradable chest loot on Caerleon.
Run Stalker corrupted dungeons in red zones for souls and runes. Hunter (knockdown) is for learning; Stalker and Slayer are full-loot. Use this for the flow and invasion rules; real profit depends on win rate, deaths, market tax, and how often you get contested.
295.7k – 475.2k/hr· saved prices
Run 4-man veteran tracking on the Roads of Avalon. Strong groups rotate Golem, Dawnbird, Panther, Werewolf, and Rare Quarry hunts. The profit calculator uses average loot from a real ~22 kill session: panther fur, dawnbird feathers, spirit remains, body parts, ancient stones/souls, and rare quarry bags, plus low-chance shapeshifter remnants.
921.6k – 1.1m/hr· saved prices
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