Skip to content
Dungeons & PvEAdvancedNeeds reviewLast updated Jun 12, 2026Risk / RNG heavy9 min read

Needs review: Not reviewed enough yet. Treat profit numbers as estimates. No test logs attached yet.

Corrupted Dungeons for PvPvE Profit

Run Stalker corrupted dungeons in red zones for souls and runes. Hunter (knockdown) is for learning; Stalker and Slayer are full-loot. Use this for the flow and invasion rules; real profit depends on win rate, deaths, market tax, and how often you get contested.

Average uses the median price across all six royal cities. This route was logged in . Pick that city in the header for route-specific live prices.

Profit outcomes / hr (after tax)

MetricTake-home/hrMeaning
Conservative295.7kBad luck, low spec, slower route, worse market
Median373.5kTypical session for a normal player
Expected value373.5kIncludes rare drops mathematically
High-roll475.2kLucky drop or strong session

Est. take-home / hour (after tax)

373.5k

Before tax: 436.2k/hr

All skill levels (after tax): 295.7k - 475.2k/hr

Gross output

596.6k

Your skill level

Full-loot Stalker runs; calculator models ~0.3 full-kit deaths/hr. Profit still swings with invasion win rate.

Recommended Gear

Loadout for Stalker (red)

Stalker Build (Red)

T6 Claymore burst build for red-zone corrupted PvPvE.

Armor & Weapons

Head
Main Hand
Armor
Shoes

Cape, Bag & Mount

Cape

Consumables

×3
Potion
×2
Food

Also Bring

×2
Invisibility Potion
Item details
  • Master's Soldier Helmet · est.45k silver · Emergency shield
  • Master's Mercenary Jacket · est.72k silver · Damage + defense
  • Master's Soldier Boots · est.42k silver · Gap close
  • Master's Claymore · est.95k silver · High burst for 1v1 corrupted fights
  • Adept's Thetford Cape · est.37.6k silver · Chain Lightning burst
  • Mutton Stew ×2 · est.2k silver · +damage
  • Major Healing Potion ×3 · est.30.3k silver · Sustain
  • Invisibility Potion ×2 · est.13.7k silver · Disengage
Loadout market value337.6k silver

Includes consumables: 46k

Gear: 291.6k · Consumables: 46k

Profit breakdown

Calculated from 1-hour output at Stalker (red) yield. Standard sell-order market fees: 2.5% setup fee + 8% transaction tax. Site snapshot averages. Updated Jun 16, 2026, 4:46 PM.

1-Hour Output (sell value)

ItemQty/hrUnitValue
Grandmaster's Soul
88est.4.4k387.2k
Master's Rune
176est.14024.6k
Elder's Soul
17.6est.10.5k184.8k

Gross output: 596.6k silver

1-Hour Input Costs

ItemQty/hrUnitValue
Master's Soldier Helmet (kit replacement)
0.3est.52k15.6k
Master's Mercenary Jacket (kit replacement)
0.3est.82k24.6k
Master's Soldier Boots (kit replacement)
0.3est.48k14.4k
Master's Claymore (kit replacement)
0.3est.108k32.4k
Adept's Thetford Cape (kit replacement)
0.3est.42k12.6k

Input cost: 99.6k silver

1-Hour Consumables

ItemQty/hrUnitValue
Mutton Stew
1.6est.1.3k2k
Major Healing Potion
3.2est.10.8k34.6k
Invisibility Potion
1.6est.15.2k24.2k

Consumable cost: 60.8k silver

Gross output / hour596.6k
Minus input costs-99.6k
Minus consumables-60.8k
Net before sell-order fees436.2k
Minus Standard sell-order fees (2.5% setup fee + 8% transaction tax)-62.6k
Est. take-home / hour373.5k

Take-home = output sell value - input buys - consumables - Standard sell-order market fees: 2.5% setup fee + 8% transaction tax on gross output. Gather/fish yields are scaled down for no Premium. Deaths, repairs, and station fees are not included unless listed as inputs. Yields scale with your selected skill level.

Requirements

  • T6 Claymore burst build or equivalent 1v1 PvP setup
  • Hunter (yellow/blue, knockdown) to learn; Stalker (red/black, full loot) for profit; Slayer needs 100k+ infamy
  • Mutton Stew, healing pots, invisibility pots, budget per hour in calculator
  • Know invasion rules: fight, banish via shards, or reset with invis, you cannot fast-extract until the final boss is dead

Step-by-Step

  1. 1

    Find a Corrupted Dungeon entrance in the open world (sinister solo portal) or use a corrupted map from the market.

  2. 2

    At the entrance, choose Hunter (yellow/blue), Stalker (red/black), or Slayer (red/black, 100k+ infamy). Learn in Hunter until you clear reliably.

  3. 3

    Optional: click the Demonic Shrine within 45 seconds if you want to sign up as an invader. Skipping it slightly lowers invasion odds.

  4. 4

    Clear mobs for infamy until the final boss spawns. Loot Grandmaster's Souls and Elder's Souls from the chest; they are most of the run's value.

  5. 5

    When invaded before the boss: duel if you have the advantage, or destroy three Demonic Shards (they appear on your minimap) to banish the invader for free. Killing the invader also ends further invasions for that run.

  6. 6

    After the final boss dies, invasions stop. Exit normally or chain through the post-boss portal. Bank after each chest. Stalker deaths are full loot.

  7. 7

    Sell souls and runes on Caerleon. List 1 silver under the lowest sell order during prime hours. Expect Standard sell-order market fees (2.5% setup fee + 8% transaction tax), or 2.5% setup fee + 4% transaction tax with Premium, when calculating take-home profit.

Pro Tips

  • Stalker pays much more than Hunter but is full-loot PvP, only run it when your invasion win rate is solid.
  • Demonic Shards are breakable objects that spawn on invasion. Destroy three to eject the invader. They cost no silver; that is the intended banish mechanic.
  • You can be invaded even if you skip the entrance shrine. Signing the contract only affects your chance to become the invader.
  • Healing is reduced 40% in Corrupted Dungeons, burst and shard-banish plays often beat trying to out-heal a geared invader.
  • Slayer is for high-infamy veterans; higher IP cap and T8 mobs, but death risk dwarfs the extra loot for most farmers.
  • Never chain runs with a full inventory. One death loses the chest and your kit on Stalker/Slayer.
  • The profit calculator subtracts market fees based on your Premium toggle (Standard: 2.5% setup fee + 8% transaction tax; Premium: 2.5% setup fee + 4% transaction tax). Undercutting sell orders reduces your margin further on top of those fees.
  • Stalker gear losses swing your hourly. At ~290k kit value, the calculator assumes ~0.3 deaths/hour (~85k/hr); aggressive or unlucky sessions lose multiples of that plus the chest loot on each death.
  • Bank after each chest when possible. Real hourly profit swings with invasion frequency, win rate, loot RNG, and infamy tier.

Related Guides

Comments

Questions, corrections, and tips for this guide. Sign in with GitHub to post.

Send feedback

Spot an error in a guide, broken calculator, or have an idea? Let us know.