Needs review: Not reviewed enough yet. Treat profit numbers as estimates. No test logs attached yet.
Corrupted Dungeons for PvPvE Profit
Run Stalker corrupted dungeons in red zones for souls and runes. Hunter (knockdown) is for learning; Stalker and Slayer are full-loot. Use this for the flow and invasion rules; real profit depends on win rate, deaths, market tax, and how often you get contested.
Average uses the median price across all six royal cities. This route was logged in . Pick that city in the header for route-specific live prices.
Profit outcomes / hr (after tax)
| Metric | Take-home/hr | Meaning |
|---|---|---|
| Conservative | 295.7k | Bad luck, low spec, slower route, worse market |
| Median | 373.5k | Typical session for a normal player |
| Expected value | 373.5k | Includes rare drops mathematically |
| High-roll | 475.2k | Lucky drop or strong session |
Est. take-home / hour (after tax)
373.5k
Before tax: 436.2k/hr
All skill levels (after tax): 295.7k - 475.2k/hr
Gross output
596.6k
Your skill level
Full-loot Stalker runs; calculator models ~0.3 full-kit deaths/hr. Profit still swings with invasion win rate.
Recommended Gear
Loadout for Stalker (red)
Stalker Build (Red)
T6 Claymore burst build for red-zone corrupted PvPvE.
Armor & Weapons




Cape, Bag & Mount

Consumables
×3
×2Also Bring
×2Item details
- Master's Soldier Helmet · est.45k silver · Emergency shield
- Master's Mercenary Jacket · est.72k silver · Damage + defense
- Master's Soldier Boots · est.42k silver · Gap close
- Master's Claymore · est.95k silver · High burst for 1v1 corrupted fights
- Adept's Thetford Cape · est.37.6k silver · Chain Lightning burst
- Mutton Stew ×2 · est.2k silver · +damage
- Major Healing Potion ×3 · est.30.3k silver · Sustain
- Invisibility Potion ×2 · est.13.7k silver · Disengage
Includes consumables: 46k
Gear: 291.6k · Consumables: 46k
Profit breakdown
Calculated from 1-hour output at Stalker (red) yield. Standard sell-order market fees: 2.5% setup fee + 8% transaction tax. Site snapshot averages. Updated Jun 16, 2026, 4:46 PM.
1-Hour Output (sell value)
| Item | Qty/hr | Unit | Value |
|---|---|---|---|
| 88 | est.4.4k | 387.2k | |
| 176 | est.140 | 24.6k | |
| 17.6 | est.10.5k | 184.8k |
Gross output: 596.6k silver
1-Hour Input Costs
| Item | Qty/hr | Unit | Value |
|---|---|---|---|
| 0.3 | est.52k | 15.6k | |
| 0.3 | est.82k | 24.6k | |
| 0.3 | est.48k | 14.4k | |
| 0.3 | est.108k | 32.4k | |
| 0.3 | est.42k | 12.6k |
Input cost: 99.6k silver
1-Hour Consumables
| Item | Qty/hr | Unit | Value |
|---|---|---|---|
| 1.6 | est.1.3k | 2k | |
| 3.2 | est.10.8k | 34.6k | |
| 1.6 | est.15.2k | 24.2k |
Consumable cost: 60.8k silver
Take-home = output sell value - input buys - consumables - Standard sell-order market fees: 2.5% setup fee + 8% transaction tax on gross output. Gather/fish yields are scaled down for no Premium. Deaths, repairs, and station fees are not included unless listed as inputs. Yields scale with your selected skill level.
Requirements
- T6 Claymore burst build or equivalent 1v1 PvP setup
- Hunter (yellow/blue, knockdown) to learn; Stalker (red/black, full loot) for profit; Slayer needs 100k+ infamy
- Mutton Stew, healing pots, invisibility pots, budget per hour in calculator
- Know invasion rules: fight, banish via shards, or reset with invis, you cannot fast-extract until the final boss is dead
Step-by-Step
- 1
Find a Corrupted Dungeon entrance in the open world (sinister solo portal) or use a corrupted map from the market.
- 2
At the entrance, choose Hunter (yellow/blue), Stalker (red/black), or Slayer (red/black, 100k+ infamy). Learn in Hunter until you clear reliably.
- 3
Optional: click the Demonic Shrine within 45 seconds if you want to sign up as an invader. Skipping it slightly lowers invasion odds.
- 4
Clear mobs for infamy until the final boss spawns. Loot Grandmaster's Souls and Elder's Souls from the chest; they are most of the run's value.
- 5
When invaded before the boss: duel if you have the advantage, or destroy three Demonic Shards (they appear on your minimap) to banish the invader for free. Killing the invader also ends further invasions for that run.
- 6
After the final boss dies, invasions stop. Exit normally or chain through the post-boss portal. Bank after each chest. Stalker deaths are full loot.
- 7
Sell souls and runes on Caerleon. List 1 silver under the lowest sell order during prime hours. Expect Standard sell-order market fees (2.5% setup fee + 8% transaction tax), or 2.5% setup fee + 4% transaction tax with Premium, when calculating take-home profit.
Pro Tips
- ★Stalker pays much more than Hunter but is full-loot PvP, only run it when your invasion win rate is solid.
- ★Demonic Shards are breakable objects that spawn on invasion. Destroy three to eject the invader. They cost no silver; that is the intended banish mechanic.
- ★You can be invaded even if you skip the entrance shrine. Signing the contract only affects your chance to become the invader.
- ★Healing is reduced 40% in Corrupted Dungeons, burst and shard-banish plays often beat trying to out-heal a geared invader.
- ★Slayer is for high-infamy veterans; higher IP cap and T8 mobs, but death risk dwarfs the extra loot for most farmers.
- ★Never chain runs with a full inventory. One death loses the chest and your kit on Stalker/Slayer.
- ★The profit calculator subtracts market fees based on your Premium toggle (Standard: 2.5% setup fee + 8% transaction tax; Premium: 2.5% setup fee + 4% transaction tax). Undercutting sell orders reduces your margin further on top of those fees.
- ★Stalker gear losses swing your hourly. At ~290k kit value, the calculator assumes ~0.3 deaths/hour (~85k/hr); aggressive or unlucky sessions lose multiples of that plus the chest loot on each death.
- ★Bank after each chest when possible. Real hourly profit swings with invasion frequency, win rate, loot RNG, and infamy tier.
Related Guides
Abyssal Depths Silver Farming
Run The Depths from any royal city's Antiquarian's Den: orange-zone PvE/PvP with collapsing floors, souls, and stacking buffs. The calculator models win rate, solo/duo/trio queue time, run duration, floor extract depth, optional PvP loot, and bag-only death loss. Gear stays equipped on death.
180.3k – 508.1k/hr· saved prices
Avalonian Roads Group Tracking
Run 4-man veteran tracking on the Roads of Avalon. Strong groups rotate Golem, Dawnbird, Panther, Werewolf, and Rare Quarry hunts. The profit calculator uses average loot from a real ~22 kill session: panther fur, dawnbird feathers, spirit remains, body parts, ancient stones/souls, and rare quarry bags, plus low-chance shapeshifter remnants.
921.6k – 1.1m/hr· saved prices
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