Run 4-man veteran tracking on the Roads of Avalon. Strong groups rotate Golem, Dawnbird, Panther, Werewolf, and Rare Quarry hunts. The profit calculator uses average loot from a real ~22 kill session: panther fur, dawnbird feathers, spirit remains, body parts, ancient stones/souls, and rare quarry bags, plus low-chance shapeshifter remnants.
Average uses the median price across all six royal cities. This route was logged in . Pick that city in the header for route-specific live prices.
Profit outcomes / hr (after tax)
| Metric | Take-home/hr | Meaning |
|---|---|---|
| Conservative | 921.6k | Bad luck, low spec, slower route, worse market |
| Median | 1.1m | Typical session for a normal player |
| Expected value | 921.6k | Includes rare drops mathematically |
| High-roll | 1.1m | Lucky drop or strong session |
Tracking income is RNG-heavy
Rare remnant drops can make one hour look amazing, but dry streaks are normal. Top Roads groups rotate Golem, Dawnbird, Panther, Werewolf, and Rare Quarry hunts rather than farming one target. Use Expected profit for planning, Good for clean mixed-rotation routes (~700-750k group loot per kill), and Lucky profit only as upside.
Net per player / hour (Expected)
921.6k
Group total after costs & downtime: 3.7m/hr split across 4 players
Per player by scenario: 965.2k - 1.1m/hr · Lucky upside up to 1.2m/player
Profit scenario
Calibrated to ~4.95M per player (~19.8M group) in a 3.6 hr reference session (~22 kills). Remnants are averaged into the loot table.
Mixed veteran hunts on Avalonian Roads (~6.1 kills/hr from a 3.6 hr reference session). Expected loot is calibrated to ~4.95M per player (~19.8M group) in that session.
All loot values below are group totals unless labeled per player. Per-player profit = adjusted net group profit ÷ 4.
Avalonian Roads group tracking loadout.
4-man mixed veteran comp on Roads: Wildfire DPS, Incubus tank, Fallen healer. Tracker uses T7 toolkit for Golem, Dawnbird, Panther, Werewolf, and Rare Quarry hunts.
Armor & Weapons




Cape, Bag & Mount

Consumables
×3
×1Also Bring
×1
×1Includes consumables: 53.3k
Gear: 218.2k · Consumables: 53.3k
Modeled for a 4-player group at Group tracking, Expected scenario. Average material loot is calibrated to a reference session (~4.95M per player, ~19.8M group in 3.6 hours, ~22 kills). Site snapshot averages. Updated Jul 28, 2026, 6:12 PM.
Reference session (Expected)
Expected scenario scales loot quantities so hourly gross matches the reference session at current estimated prices. Good and Lucky apply higher pace or loot multipliers on top. Shapeshifter remnants are averaged into the loot table, not rolled twice.
Group loot / hour (sell value)
| Item | Qty/hr | Unit | Value |
|---|---|---|---|
| 246.12 | est.1.3k | 320k | |
| 292.8 | est.35 | 10.2k | |
| 212.21 | est.80 | 17k | |
| 70.63 | est.140 | 9.9k | |
| 4.36 | est.350 | 1.5k | |
| 9.96 | est.780 | 7.8k | |
| 141.58 | est.145 | 20.5k | |
| 86.19 | est.350 | 30.2k | |
| 21.16 | est.720 | 15.2k | |
| 9.96 | est.4.4k | 43.8k | |
| 2.8 | est.10.5k | 29.4k | |
| 57.87 | est.350 | 20.3k | |
| 25.51 | est.820 | 20.9k | |
| 14 | est.2k | 28k | |
| 11.2 | est.8.5k | 95.2k | |
| 8.4 | est.9.5k | 79.8k | |
| 1.56 | est.60k | 93.3k | |
| 4.36 | est.5.2k | 22.7k | |
| 7.16 | est.28k | 200.4k | |
| 9.96 | est.11k | 109.5k | |
| 1.56 | est.60k | 93.3k | |
| 4.36 | est.12.5k | 54.5k | |
| 4.36 | est.12k | 52.3k | |
| 1.56 | est.60k | 93.3k | |
| 1.56 | est.14k | 21.8k | |
| 4.36 | est.7.2k | 31.4k | |
| 7.16 | est.68k | 486.6k | |
| 4.36 | est.520k | 2.3m | |
| 1.56 | est.20k | 31.1k | |
| 1.56 | est.68k | 105.8k | |
| 1.56 | est.20k | 31.1k | |
| 15.56 | est.68k | 1.1m |
Gross group loot: 5.5m silver
Group costs / hour
| Item | Qty/hr | Unit | Value |
|---|---|---|---|
| 4 | est.2k | 8.1k | |
| 8 | est.10.8k | 86.4k | |
| 1 | est.15.4k | 15.4k | |
| 0.4 | est.15.2k | 6.1k | |
| 0.15 | est.106k | 15.9k |
Consumables + toolkit wear: 131.9k silver
Downtime & risk assumptions (conservative defaults)
Group loot is split across 4 players in this model (equal split). Tax applies to gross sell value. Repairs and deaths are modeled per player then summed. Downtime and failed hunts reduce effective uptime; they are not double-counted with consumables.
Form a fixed 4-man group: 1 tracker/DPS (starts hunts), 1 tank (Incubus Mace + Guardian), 1 healer (Fallen Staff), 1 DPS (Wildfire Staff or Crystal Reaper). Share voice comms; track study and engage timing matter.
Enter Avalonian Roads from a royal city or Brecilien portal. The tracker equips a T7 Tracking Toolkit and uses it on Roads maps to reveal tracks in a large radius.
Study tracks with the toolkit in inventory. Clear any guard mobs before studying. Party members can study together to shorten the timer; veteran tracks require 4-8 players in party.
Follow the highlighted region on the map through each hunt step. Deal enough damage before the hidden flee timer or the target escapes to the next zone. HP carries between steps.
Rotate veteran hunts as tracks appear. Take Golem, Dawnbird, Panther, Werewolf, and Rare Quarry hunts on your Roads loop (~6-8 kills/hr when travel and banking are fast).
Rare Quarries (Earthdaughter, Harvester of Souls, Shadowmask) are worth detours when tracks appear. They add Black Market loot on top of normal remains and essences.
Bank after every successful kill. Roads are full-loot black zones; carry invisibility potions and remount quickly after banking.
Sell Shapeshifter remnants and essences on Caerleon. List Rare Animal Remains in stacks of 100; crafters buy them for Arcane Extracts and war pots.
Run Stalker corrupted dungeons in red zones for souls and runes. Hunter (knockdown) is for learning; Stalker and Slayer are full-loot. Use this for the flow and invasion rules; real profit depends on win rate, deaths, market tax, and how often you get contested.
295.7k – 475.2k/hr· saved prices
Run The Depths from any royal city's Antiquarian's Den: orange-zone PvE/PvP with collapsing floors, souls, and stacking buffs. The calculator models win rate, solo/duo/trio queue time, run duration, floor extract depth, optional PvP loot, and bag-only death loss. Gear stays equipped on death.
180.3k – 508.1k/hr· saved prices
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