Solo Dungeon Maps
Buy solo dungeon maps from the market, open a private dungeon entrance, and farm silver in a dedicated instance with no competition. Accessible from ~1100 IP (T6 maps) up to 1540+ IP (T8.2 maps). A logged 2.5-hour session at 1540 IP with 20 T8.2 maps produced 4.2M gross loot before listing tax. Unlike free open-world spawns, maps stay in the zone you open them, and you can chain runs back-to-back without waiting.
This route defaults to . Change market in the header to compare cities.
Profit outcomes / hr (after tax)
| Metric | Take-home/hr | Meaning |
|---|---|---|
| Conservative | 887.7k | Bad luck, low spec, slower route, worse market |
| Median | 983.6k | Typical session for a normal player |
| Expected value | 1.2m | Includes rare drops mathematically |
| High-roll | 1.2m | Lucky drop or strong session |
Est. take-home / hour (after tax)
1.2m
Before tax: 1.4m/hr
All skill levels (after tax): 887.7k - 1.2m/hr
Gross output
1.7m
Your skill level
T8+2 enchanted solo dungeon maps (~40k each). Baseline from a 2.5-hour logged session at ~1540 IP.
Recommended Gear
Loadout for T8.2 Maps (logged)
T8.2 Map Build (~1540 IP)
Elder's gear setup from the logged 2.5-hour T8.2 dungeon map session. ~1540 Item Power. Adjust weapon to your preferred AoE clear style.
Armor & Weapons




Cape, Bag & Mount

Consumables
×1
×1Item details
- Elder's Scholar Cowl · 84.2k silver · Energy regen on every spell cast
- Elder's Mercenary Jacket · 84.2k silver · Strong AoE damage output
- Elder's Soldier Boots · 84.2k silver · Gap close between mob packs
- Elder's Heavy Crossbow · High AoE bolts for fast pack clearing
- Elder's Caerleon Cape · 41k silver · Chain Lightning burst on large packs
- Elder's Mutton Stew · +damage to speed up clears
- Elder's Healing Potion · Emergency heal between pulls
Gear: 293.7k
Profit breakdown
Calculated from 1-hour output at T8.2 Maps (logged) yield. Standard listing tax (~10.5%). Site snapshot averages. Updated Jun 14, 2026, 2:08 AM.
1-Hour Output (sell value)
| Item | Qty/hr | Unit | Value |
|---|---|---|---|
| 1 | 1.7m | 1.7m |
Gross output: 1.7m silver
1-Hour Input Costs
| Item | Qty/hr | Unit | Value |
|---|---|---|---|
| 8 | 40k | 320k |
Input cost: 320k silver
Take-home = output sell value - input buys - consumables - ~10.5% Standard listing tax on gross output. Gather/fish yields are scaled down for no Premium. Deaths, repairs, and station fees are not included unless listed as inputs. Yields scale with your selected skill level.
Requirements
- ~1100 IP minimum for T6 or T7 maps; ~1400-1540 IP for T8+ maps
- Solo dungeon maps from the market (T6 ~10-15k each, T7 ~25-30k, T8.2 ~40k); buy in bulk of 20+
- Red or black zone near a royal city; yellow zones work but pay significantly less
- An extra 2 to 3 maps in your bag for the spawn-blocking trick (see tips)
Step-by-Step
- 1
Buy solo dungeon maps in bulk from the market. T7 maps offer solid loot with less zone-hopping than T8. T8.2 is the high end (~40k each). Check the order book daily; map prices fluctuate.
- 2
Pick your zone. You want a red zone surrounded by higher-tier zones so your map portal can only spawn in your current zone. Alternatively, enter the Roads of Avalon and find a Hideout zone whose name starts with SEC (for T6 maps) or SET (for T7 maps). These zone types keep map portals locked to the same zone.
- 3
Optional spawn-block trick: bring 3 to 4 extra maps. Open one map, walk to its portal location, then open a second one. Repeat until the game shows a message that all dungeon slots are filled. Close the last dungeon immediately. Every slot is now taken so your next map will always spawn right where you are standing, eliminating travel between runs.
- 4
Enter the dungeon. Clear packs efficiently. Do not wait for the 90-second post-kill chest timer. A real run takes 4 to 5 minutes to clear naturally, so waiting every chest adds 33 percent dead time to your session.
- 5
Mob threshold rule: you can skip up to 5 mobs without the final chest locking. Chrome Golems are an exception and do not count toward the threshold even if skipped. When a pack mixes large and small mobs, killing only the small mobs still counts, so clear mixed packs at minimum.
- 6
Shaman boss warning: if the boss uses its ability, the five shrines around it become active and each shrine counts as one mob toward the threshold. Do not let any aggroed mob live when fighting a Shaman boss or the chest will not open.
- 7
Watch for Morganotones near mob packs. If you aggro a pack too close to a Morganotone it will shadow-aggro and silently count toward the threshold. Kill Morganotones before finishing a nearby pack.
- 8
Loot all chests. Open silver bags immediately inside the dungeon so they convert to silver on death instead of dropping as loot. Bank after every 1 to 2 runs.
- 9
Sell runes, souls, and relics on Caerleon. List 1 silver under the lowest sell order during prime hours. Relics sometimes have better value crafted than sold raw.
Pro Tips
- ★Maps guarantee a private instance. Unlike free open-world dungeons, no other player can take your chest.
- ★T8 maps jump to random zones constantly which creates a lot of travel downtime. T7 maps run at 11 per hour vs T8 at 8 to 9 per hour. Both tiers reach similar silver per hour before tax, but T7 is more consistent and forgiving if you are learning routes.
- ★Zone trick detail: if your current zone is T7 and all surrounding zones are T8, T7 map portals have nowhere to spawn except in your zone. This removes all inter-zone travel. It works for T6 and T7 maps. T8 maps cannot use this trick since T8 is the highest tier.
- ★Roads of Avalon hideout zones starting with SEC are T6 and starting with SET are T7. These zones accept maps of the same tier only, so your portals will never jump to another zone. Roads are a popular spot for consistent high-volume sessions.
- ★T8.2 maps at ~40k each cost roughly 19 percent of your gross loot per run. Watch the buy price before restocking. A jump from 40k to 55k reduces net margin by about 120k per hour at 8 runs per hour.
- ★Do not wait the 90-second chest timer. A full clear takes 4 to 5 minutes anyway. Waiting adds 33 percent dead time per run which directly cuts maps per hour.
- ★Chrome Golems are the one mob type that does not count toward the 5-mob skip threshold. You can safely ignore them if needed.
- ★Coldmetal Robe or a tanky chest piece can substitute for Mercenary Jacket if you need more HP for survival. Crypt Candle offhand gives more damage than Torch; Torch gives cooldown reduction and more mobility between packs.
- ★Thetford Cape is the strongest cape for this activity. Leather Shoes give cooldown reduction for faster ability cycling if you do not have energy problems; Cloth Sandals are safer if you need the mana.
- ★Red-zone deaths drop your full inventory. Never carry more than 2 runs of unsold loot into a third run. The calculator models only the map cost as an input; consumables are a real additional cost not tracked in the logged session.
References
Related Guides
Corrupted Dungeons for PvPvE Profit
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295.7k – 475.2k/hr· saved prices
Abyssal Depths Silver Farming
Run The Depths from any royal city's Antiquarian's Den: orange-zone PvE/PvP with collapsing floors, souls, and stacking buffs. The calculator models win rate, solo/duo/trio queue time, run duration, floor extract depth, optional PvP loot, and bag-only death loss. Gear stays equipped on death.
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